Okay. So, I finally fixed that mysterious old bug where dying near the end of a level can put you in a different land. Frankly, I failed to fix it in v1 partly...
I have made my River Raid TTF font and FontForge source file available for download and use. I created the TTF for use in converting it to a pixel font in GameM...
As promised many years ago, I have released my commented River Raid 2600 source code, now that v1 of River Raid Squadron is done. I considered holding it until...
After a long long loooooooooooooooong hiatus, I have finally returned to this PC-prototype-of-a-7800-game adventure... and finished it! Now I can start thinking...
Yeah, I know this is a small bump in the version number to 0.9.2, but this really is a major update (I just didn't anticipate a major feature add after declarin...
All significant features are now built. It's just tweaking, tuning, and polishing from here on out. Unless, of course, I decide to add that single-player esco...
It began at a game jam. No, wait. It began when I was 12 and asked a friend, Joey, to play River Raid with me. I was sure it had a play-together mode. It didn...
Background The game engine I used (and I won't mention GameMaker: Studio by name) skimped on releasing a build feature for 64-bit Linux even though they were cl...