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River Raid Squadron
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Devlog
Version 1.0.1 Released
September 19, 2024
by
mj.Jernigan
Okay. So, I finally fixed that mysterious old bug where dying near the end of a level can put you in a different land. Frankly, I failed to fix it in v1 partly because I forgot to put it on my todo li...
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River Raid TTF Font Available for Download
September 18, 2024
by
mj.Jernigan
I have made my River Raid TTF font and FontForge source file available for download and use. I created the TTF for use in converting it to a pixel font in GameMaker's font tool (for River Raid Squadro...
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My Commented 2600 Source Code Released
September 17, 2024
by
mj.Jernigan
As promised many years ago, I have released my commented River Raid 2600 source code, now that v1 of River Raid Squadron is done. I considered holding it until the 7800 port was done... but... well...
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Version 1.0.0 Released... FINALLY!
September 17, 2024
by
mj.Jernigan
After a long long loooooooooooooooong hiatus, I have finally returned to this PC-prototype-of-a-7800-game adventure... and finished it! Now I can start thinking seriously about the production work for...
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Single-player Escort Mode is Here!
February 07, 2022
by
mj.Jernigan
Yeah, I know this is a small bump in the version number to 0.9.2, but this really is a major update (I just didn't anticipate a major feature add after declaring 0.9, and don't care to go to 0.10.) An...
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Version 0.9.1 Released
September 10, 2020
by
mj.Jernigan
All significant features are now built. It's just tweaking, tuning, and polishing from here on out. Unless, of course, I decide to add that single-player escort mode. If you want to see a port to th...
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How ‘River Raid Squadron’ Came to Be... Eventually
September 03, 2020
by
mj.Jernigan
It began at a game jam. No, wait. It began when I was 12 and asked a friend, Joey, to play River Raid with me. I was sure it had a play-together mode. It didn’t. Now... fast forward to the game jam...
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Linux: 32-bit Game on 64-bit OS
September 02, 2020
by
mj.Jernigan
Background The game engine I used (and I won't mention GameMaker: Studio by name) skimped on releasing a build feature for 64-bit Linux even though they were clearly testing it. Their target platform...
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Supported Controllers on Linux
September 01, 2020
by
mj.Jernigan
Annoyingly, GameMaker: Studio has seen fit to hard code their list of supported controllers even though they use a standard SDL2 def file. And, because GM:S did a total bait-and-switch switcharoo fro...
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